The Cape Gallery

UX Design

Giving museum goers the ability to be their own tour guide

Research


Define + Ideate


Prototype


Testing


Hi Fi Mockups


Lessons Learned


Project Overview

There is a lack of in-depth descriptions and background information about artwork in museums for visitors unless they sign up for a lengthy tour with a guide, which is often rigid in length, expensive, and with a group of strangers.

The Challenge

The Solution

For my capstone project, I created an easy to navigate Audio Tour App for users who want to explore a museum at their own pace whether through various highlighted audio tours, browsing by art collections and current exhibits, or scanning individual artworks to learn more all from a user's own mobile device.

My Role

UX/UI Designer 

Timeline

3 Months

Tools

Figma, Figjam

Design Thinking Process


Empathize

User Research

  1. Understand the experiences people have at museums.

  2. Understand how in demand guided tours are or are not.

  3. Assess if a scanning and searching feature for artwork in a museum is practical.

  4. Identify competitors and evaluate strengths and weaknesses.

  5. Discover pain points with current museum experiences.

Research Goals

I conducted interviews and surveys to gather insights on how individuals feel and what they think about their current experiences while visiting museums. We focused our research on people who frequent museums/art galleries both in their own cities or while on vacation, and included individuals of different ages, ethnicities, and disabilities. After reviewing the results of our research and creating an empathy map, we found 4 key user pain points.

  1. Museums can be really loud and crowded.

  2. Not enough context or information to appreciate the artwork.

  3. Don’t want to commit to a long tour with a guide.

  4. Want to see only the most important pieces.

Pain Points

Competitive Analysis

I selected three key players for competitive analysis. Of the three, two were direct competitors: Smartify and Nordic Museum Audio Guide, both of which are smartphone applications designed specifically for museum audio tours. The remaining competitor, ArtRabbit, was considered an indirect competitor, as it primarily provides information about art exhibitions and events, but does not offer audio-guided tours.

User Persona

Problem Statement:

Keith is a retired architect with hearing impairment who needs a way to enjoy a busy art museum without a formal tour guide because wants to go at his own pace and have an enjoyable visit.

User Journey Map

I created a user journey map for Keith to showcase the various pain points and areas for improvement during his various tasks.


Define + Ideate

Design Process

I began the design process by focusing on Information Architecture to create a clear paths for users to navigate through the app and intuitively move through the pages. Once I had the general site map, I was able to begin the layout design process starting with hand drawn wireframes and low fidelity mockups.

I wanted users to have a very clear and easy flow while using the app by limited options. However, as the project went on there were a few more options added to the homepage, giving users more ways to use the app.

Site Map

Wireframes

I used pen and paper to create first drafts of key features and layout ideas.

Prototype

Lo fi Wireframes

I used my hand drawn wireframes to help create the digital wireframes where I was able to better layout text, headings, and images to create a more pleasing flow.


Test

Usability Study

With my lo fi prototype completed, I then recruited participants and conducted usability testing in order to see how users interact with my design, what they were naturally drawn to within the app, and lastly, to identify any pain points and opportunities for  improvements to the design.
  1. Give users various tasks to complete and see if they are easy to complete

  2. Watch what users are naturally drawn to do when they open the app

  3. Understand areas of concern and confusion

Test Objectives

Tasks

  • Open the app and start a tour of your choice

  • If I told you to Scan a QR code, would you know what to do?

  • Are you able to find a way to change a language when starting an audio tour?

I asked participants to complete tasks such as:

Affinity Map

  1. 3/5 reported issues with the layout and format

  2. 4/5 mentioned the lack of a search option that was easy to find

  3. 4/5 thought more descriptive and useful text and icons would be helpful

  4. 4/5 were confused by the map and had feedback to improve that feature

Pain Points

  • Users want more text descriptions to help them navigate the app

  • Users want a more detailed and interactive map

  • Users want an easy way to search when on any page

Insights

  • Add a static search button in the header

  • Add a search bar on the home screen

  • Break up the images with more thoughtful and helpful text and call to action buttons

  • Add a 'You Are Here' feature to the map to help users find what is around them

Recommendations

I prioritized the findings from my usability study and made several key changes to my design to help address the pain points of my users and help provide a more enjoyable experience, including a search function, larger call to action buttons, and iconography in the navigation bar.

Priority Revisions


Hi Fi Mockups

Based on the feedback from the usability study findings I made changes to multiple pages including the homepage where I added a search function, large call to action buttons, and included iconography in the navigation bar. I also created consistency through the app with a color scheme, text, and buttons.

Mobile + Desktop Hi Fi Mockups

After the app design was complete I wanted to create a mobile and desktop website to showcase the app and it’s features. This site would be used to get customers to the platform, provide extra information about the museum, and give users a look into what the app offers.


Lessons Learned

Designing for many people with varying needs is a lot more complicated than I had initially thought. There are a lot of necessary steps in the UX process to help avoid bias and design preferences before arriving at a workable and impactful solution. Well executed research provides the most helpful data to work with.

Research Helps to Avoid Bias

At the beginning on the project I had so many ideas that I spread myself thin and quickly had too many pages and features to handle. In the future I would keep my designs and initial user flow very simple to start so that I can focus on getting the basics done well. From there I would add on extra pages and features.

Keep Designs Simple to Start

Understanding accessibility and taking those concepts into consideration from the beginning of the design phase will help save a lot of time down the line. I ended up focusing on Text Hierarchy, Language Selection Options, and Color/Contrast for this project, but would like to be even more inclusive.

Accessibility Matters